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Doctrinal Mastery Games Finder
Mine is the first, largest, and only searchable database of doctrinal mastery games anywhere! You will observe Zoom games and games for in-person Seminary here!
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Doctrinal Mastery Game Results
Seminary Scramble
From Jonna C - Print these cards on one side of a sail of cardstock, so that the answers can't exist seen through the back of the cards.
SEMINARY SCRAMBLE RULES
SET-UP
1- Set up your classroom with enough small tables (classroom tables work slap-up), and 3-4 chairs at each table, to carve up your class into teams. Teams don't need to be even. When your class arrives they sit with their scriptures at one of the tables making up each team. Each team will demand a white board, marking and eraser (or some way to record their answers). Teams are labeled ""Tabular array 1"", ""Table two"", then forth. You tin can remove all extra chairs. If you accept tardily-comers you can either exit a couple empty chairs at the tables, or accept them take hold of a chair to add to a table when they come.
2- At the front end of the room have a pocket-size table holding a stack of cards (confront downwards) for each team, with a corresponding number indicating which stack belongs to which table. Make certain to leave enough infinite betwixt the labels for the cards to be placed beside eath other. Likewise, create a scoreboard at the front of the room.
GAME PLAY
iii- Requite a clue (DM clue, or an cess review question, etc. depending on the objective of your game). Give teams 45 seconds to a infinitesimal to write an answer down as a squad. (If reviewing DM, have them tape their answer all open up to that scripture).
4- On your cue, all teams reveal their answers at the aforementioned time. If a team answers correctly, ane member of the team comes and grabs a carte from their stack at the forepart of the room.
five- Here'south where the fun happens. Each team must follow the directions on the card they draw:
a) +ane, +3, +iv only add these points to the tabular array's points full on the scoreboard up front end
b) +5 must sing the song to earn the points. If they refuse, that tabular array loses 5 points (loved this one)
c) -two simply subtract these points from the tabular array's points on the scoreboard
d) Movement Cards are just that, anybody mentioned (boys, girls, or everyone) at ALL tables needs to move, with their scriptures, to a different table. This is the near fun considering points stay with the table, so everyone will try to all go to, and if necessary bump someone from, the table with the most points.
*NOTE: For footstep 4, if the instructor reveals the point cards for each team that got the answer right (rather than a player grabbing one), actions take place in the order the instructor draws them. and the teacher randomizes the guild of revealing the cards each time (tabular array 2, 1 ,four then 3, or tabular array 3, 4, 1, and so ii, etc). Reward - everyone sees what everyone got, and the Move Cards happen in the lodge drawn.
**Nosotros played that each team with the correct respond came and drew their card, and posted their own points simultaneously. If they had an action menu (for 5 points) they announced information technology and sang (and we had a expert express joy!). If multiple Move Cards were drawn, we had them look for whatsoever activity cards and singing that had to exist done, and so we had them move in number order. (i.e. Table ii drew a 'Boys Move' and Table 4 drew an 'Everyone Movement' card, 'boys moved' commencement for Tabular array 2'southward card, then we did an 'everyone motility' for table 4'south card) This only happened once or twice, so information technology wasn't a problem. Reward - moved along faster so we could get in more playtime and more clues. Take your pick of drawing the card for them, or having them do information technology themselves.
WINNING
When class time is over, those sitting at the table with the near points are declared the winner.
POINT CARDS
There are 5 sets of cards below - each in a different color for ease of sorting late (black, majestic, bluish, green, and crimson. All-time if printed on cardstock. Print only the number of sets you lot need. ENJOY! ! "
Game tin be played while seated, Game play elapsing: 10-15 minutes, Game uses physical activeness, Great for large groups, Dandy for small groups, No cost (uses only regular classroom items like paper, tape, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Very trivial or no accelerate grooming required
Doctrinal Mastery Case Studies
Brandon C shared his Doctrinal Mastery Case Studies, maxim I've been working on some doctrinal mastery resource over Christmas break. My students really relish case studies, so I created a case study to become with each of the doctrinal mastery verses we encompass this semester. I intentional used a coincidental tone to get in experience more authentic, merely the topics are pretty intense. Feel gratis to employ them if you'd similar!
Q - Give thanks y'all very much for sharing this! Would you mind sharing how you lot utilize the case studies in class? Part play? A discussion about what you lot would say? What have you lot found to exist effective?
A - I typically just announce we're going to exercise a case study, then read it to them. Then I take them respond without taking whatsoever time to remember. Virtually of the cases are designed to create cerebral dissonance, so regardless of how they respond I challenge them on what they've said. So, once they're intrigued, I ask them to go find a doctrinal mastery passage that will help resolve the question. The best office is that they typically find two or three to resolve it despite the fact that I merely intended it to be used for i. The basic concept behind case studies is that you accept to help students go a question earlier you can help them discover an answer. I use the cases at the commencement to spark a little desire in them.
Q - And so what is the reference you assigned to the case study? Is that in case they don't come up up with something on their ain so yous can directly them a chip?
A - I always have an ideal verse in mind. The kids about always get to it, just if they don't I evidence them. The verse next to it is the platonic verse in my listen.
Game tin be played while seated, Game play duration: 0-v minutes, Game play duration: 6-x minutes, Keen for large groups, Great for small-scale groups, No cost (uses merely regular classroom items like paper, record, or pens), Number of scripture mastery passages taught: Multiple, Number of scripture mastery passages taught: One, Very little or no advance preparation required, Zoom-friendly game
List of Zoom Game Ideas
Following is a list of quick Zoom game ideas from the Seminary Teacher Facebook Group:
Morning time Zoom Poll
From Theresa C - I wrote X question polls and requite a different 1 each morning time sharing the poll at the end and review giving the correct respond - this way there is no shame as no 1 knows who gave incorrect answers - takes 5-8 mins each morning
DM Playfactile
From Laurel F - I fabricated this PlayFactile game for my seminary kids. Information technology is flashcards AND a jeopardy game.
I Have, Who Has?
From Sherrie K - Have you heard of the game/activity ' I have, who has? It's a great review simply is improve if the students know somewhat their DM's. (I fabricated cards originally) In a Zoom class setting you could have them apply Medico core Mastery key phrases on gospel app. Each student chooses one scripture noting the reference as well. Then a reference (only the reference) for an additional scripture BOM). All 25 should be used to work best just you could tweak it to fit any size class. Every bit the instructor you get-go by saying who has ..."The Savior can make weak things stiff"? And then the student that chose that scripture says ..." I have Ether 12:27. Who has "Build your foundation on Christ"? And the person who chose Helaman v:12 would say I have Helaman 5:12 who has... and then forth. The original cards had but the key phrase of one scripture and just the reference of the pass on scripture. You could start out with them noting the fundamental phrase along with its reference and eventually utilise merely the key phrase and the reference of the laissez passer along scripture.
General Conference DM Share
From Meesa A - This weekend we are having our kids find a DM that means something to them and and so observe a Gen Conf talks that goes more in depth on that poesy or topic. Or vice versa....if in that location is a talk they really honey, find a DM that parallels information technology. So on Monday we will go effectually the "room" and share. We are actually going to post the links to the talks on an online board called a padlet. It'due south an interactive lath. Then one time we have the board filled upwardly, it's something we can ever go to if we desire to wait at those talks again, or fifty-fifty go on to add to information technology.
Pictionary
From Kristin I - We did pictionary- it was fun!
Share-a-Scenario
From Paula A - We've been doing scenarios (real life situations) and how they could reply with a DM
Text-a-Fave
From Jeanetta M - We texted each other and shared our favorite and why.
Scripture Clips
Evidence a Scripture Prune video
Cash Cab
From Klixi C - Cash cab! Template online, tin sentinel on Hulu for ideas.
Links to Cash Cab files
Whisper Challenge
From Kassy G - Whisper challenge!! Jimmy Fallon tonight show game. Secretly give someone a DM and so mute them. They say the DM phrase or whatever and everyone else has to guess what they are saying!
Scattergories
From Traci S - Scattergories. Did it concluding night. They had to read the core doctrine for #ASK and and then using the word SEMINARY, they had to come upwards with a judgement starting with Southward, then E, then Chiliad, etc. from the core physician. Key is to come upwardly with a sentence that no one else uses.
Scavenger Hunt
From Tobreth H - I did the scavenger hunt idea. Someone wrote about doing it in a classroom with backpacks. Works corking remotely.
[To play this game] the kids have a cheat sheet at habitation. The folding one nosotros get from S&I. Earlier nosotros used to do key phrases, but we had just introduced part of them. I give a key phrase and they find the scripture. I let them utilise the folding thing. In fact I delivered information technology to brand sure anybody had it. Then they have to find information technology IN PAPER SCRIPTURES. They show it on the screen. They read information technology. They go a point. So they pick a # from one-50 and I read that item and they accept to find information technology. I remove that number after that. They are things like a newspaper clip, hair scrunchi, show, high lighter, etc. whoever shows that on the screen showtime gets a betoken. And then each verse has two indicate possibilities.
But some were: a pen, a shoe, a shoelace, paperclip, book, hairbrush, nickel, estimator, chapstick, things yous would detect in a backpack.
From Terri F - Today I did a DM home scavenger chase. I assigned students to groups. Each group had a brusque list of DM scriptures to read over together. I placed them into breakout rooms then they could read and discuss their scriptures. They only had to choose 2 or three scriptures out of the 5 on their lists. This gave them options and more control over their activeness. However, it got every kid involved in reading all 5 verses intently considering they knew they were searching for "the best ones" that they could collect items to represent. The students were to find items from effectually their homes to correspond a role, a word, or an action from the scriptures. For case, "Feast upon the word" the group got a fork and knife and a spatula. For strength and ability they got a manus weight and a chain saw from the garage . For Adam fell, they got a lego man and threw him off the tabular array haha! and for joy, one student showed his track shoes and talked about how running brought him joy. After xv minutes uin the breakout rooms with me popping back and forth to mo information technology them, nosotros all met dorsum together to share. Each group took turns. They read the 1st scripture they had called, told what it meant to them and then shared their scavenger hunt items. Information technology went GREAT! The kids had fun and really analyzed/pondered at least v, if non more than, DM scriptures today.
I had iv or 5 [students] per group. However, you could really tailor the size of the group to your students. Actually clever and engaged students could fifty-fifty do it as partners.
Proper noun that scripture
Morgan W - I sent each student a DM verse in chat, privately. Then they had to observe an detail in the house to stand for it. The other students guessed what their verse was. My favorite was a freshman who wrote MORMON on a piece of paper and threw it in her pool.
Make a Meme
I asked my kids to make memes for the verses and I'm going to try and employ those in zoom. But assigned yesterday so we will run across how it works.
One teacher had the students text her the memes, so she shared them from her phone, saying "when you use screen share information technology pops up with several options....whiteboard, desktop, chrome, etc. it also has iPhone.If you plug your charger to your estimator it will "mirror screen" your phone!"
Game can be played while seated, Game play elapsing: 0-5 minutes, Game play elapsing: ten-15 minutes, Game play duration: 16-50 minutes, Game play elapsing: six-ten minutes, Game uses physical activity, Great for large groups, Great for small groups, No cost (uses but regular classroom items like paper, record, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Very little or no advance preparation required, Zoom-friendly game
Doctrinal Mastery Jeopardy
Jeopardy is a fantastic game for seminary! I've used it to review material, train new students how to use the scripture study helps, and review doctrinal mastery. You tin make your own games using some of these gratis online templates:
- http://sctritonscience.com/
- https://jeopardylabs.com/
- https://www.playfactile.com/
From Laura T - We discovered this morn that the online Jeopardy works actually well!! We positioned the class into gallery mode at the top of the Zoom screen so had them post a reaction in place of buzzing in to reply. They used the clapping hands emoji as it'due south a little bigger and easier to see than the "raise a manus" function. The kids practiced doing it a few times earlier we started the game. It worked really well! Just thought I would laissez passer on this little tip as I know nosotros are all working difficult to adapt to the online platform!
Game tin exist played while seated, Game play duration: 0-v minutes, Game play duration: 10-15 minutes, Game play duration: sixteen-50 minutes, Game play duration: six-10 minutes, Peachy for big groups, Great for modest groups, No cost (uses only regular classroom items like newspaper, tape, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Number of scripture mastery passages taught: One, Very piddling or no advance preparation required, Zoom-friendly game
Doctrinal Mastery Escape Room ideas
Following is a list of escape room game ideas from the Seminary Instructor Facebook Group:
Jessi's Escape Room
Our stake (3 seminary classes) combined this morning to exercise this activity and so at present its time for results feedback for those interested in knowing how it went. We had about 40 kids and so we had iv rooms running at in one case. By fourth dimension we got washed with opening exercises the kids had 25 mins to "escape the room". I group finished in most 15 mins only some other group worked right til the very stop with help from the host. All of the groups started with the puzzle so I suggest hiding the pieces to that really well or putting the pieces with the cellphone clue on the dorsum (Jame i:5) in the boxes. That way even if they showtime with the puzzles they have to solve the other puzzles and open the boxes before they can finish it and access the phone. One daughter (who has actually studied and memorized the DM) was able to make the leap to the scripture (two Timothy iii:xv) within 5 mins!!! Her and her group continued to figure out the puzzles though. Also the prison cell phone code from the footnote held some groups up a flake as they were trying to include the symbols (& and : ) into the telephone password. One other note - make sure the hosts are giving leading clues if the kids demand help and non giving obvious clues. For instance. "There is a pattern to the pictures that volition help yous figure out the combinations" as opposed to "Put the pictures in the order they occurred in the NT." Overall I feel information technology went pretty well.
Hillary'south Escape Room
I've fabricated a virtual escape room for my form's live seminary class this Thursday (I'thou an online seminary teacher, so it's business equally usual for our course). It'southward over #mosiah19 and #mosiah20, in case it is helpful for anyone else besides. Students have to work together to answer the questions to determine the clues to move through the game (they are a Nephite trying to follow Alma).
Update: I had to edit a glitch in 1 of the tasks, and so that changed the lawmaking for Chore 5. It is at present every bit follows: pcwsaf. I've updated the PDF to match.For those who are looking for the answer key to the Book of Mormon Virtual Escape Room (#mosiah19 and #mosiah20), I've attached it to this postal service. It wouldn't permit me add it in a comment to the original postal service, so pitiful about that!I hope this helps, and allow me know if anyone runs into whatsoever difficulties with information technology! I'grand going to exist using it for the first time with my class on Thursday, so I'thousand looking frontward to seeing how it goes.
We did this today. I emailed the escape room link to 3 students before class. I put the course into three interruption out rooms and then the students shared their screens and they could advance at their own speed and they typed things in. Just brand sure y'all fix the settings to let a non-host to share screen. We had 4 students to a room and it worked smashing. Anybody participated. When you are in a coming together. On the bottom bar, click the little pointer side by side to 'share screen' . Click 'advanced sharing options'. Where it says 'who tin share?' Click the push button that says 'all participants'. It is easiest if the students in accuse take a computer, but I had one with an iPad and it worked fine. (If they use an iPad, they need to cut and paste the url to share content.). Anybody else in the room is fine on a phone.
In society to brand a copy of this escape room so you can edit it yourself, become to This google grade
Hillary made a help video that is hosted on FB.
Howdy, anybody! As some of yous may have seen, in that location has been a lot of interest in the #bookofmormonvirtualescaperoom, and I'thou so glad people have enjoyed it. I recently created a new one for my #onlineseminary class. We are getting close to the end of our semester, so information technology probably volition be our terminal i. It goes over #alma5, specifically the last half. I've included a PDF with the script, answer key, and resources. This one is a chip harder than the original, with more puzzles to solve. I'm estimating it will take around 30 minutes, give or have, based on the few people who have gone through it already. Hither is the directly link for the Alma five Volume of Mormon Virtual Escape Room for anyone who would like to use it: https://forms.gle/FzRLy2jzBvm5fL3a8
Update: I thought the words for the crosswords were included in this answer primal, only plainly I neglected that. Pitiful! I tin't modify the PDF without making a new post, which I want to avert, but here are the words for each crossword (no particular order):
Job one Crossword: skillful, God, evil, hearkeneth, follow, shepherd, works, child, vox
Job iv Crossword: pride, persecution, trample, riches, wickedness, persist, costly, wearing apparel, poor
2d Update: Some teachers take reported that the jigsaw puzzle for Task 3 gives an fault saying the puzzle has been played too many times. If this occurs, you can make your ain puzzle using the Puzzel maker link in the PDF. I've included the paradigm in the comments that I made so y'all can download and utilize it, but experience free to utilize your own if you adopt. Information technology is just an prototype of Alma 5:47-48 in fancy font.
For the posts relating to the escape room, go to
- Link One
- Link Ii
- Link Three
- Link Four
Michelle's Scavenger Hunt
This game takes most of class time.
Answers to Michelle's scavenger hunt for New Testament:
Download the instructions here:
Link to the online course to play the game:
Online Game Form
Jennifer'due south Escape Room
We did a "Commitment in the Wilderness" Breakout/Escape Room experience today. The students used clues and scriptures from 1 Nephi one-22 to assist them solve the puzzle. I've attached the materials below. The commencement folio has the flow chart and solutions. The game finishes with President Nelsons call to the youth battalion and gathering Isreal. Nosotros had a lot of fun!
Game can exist played while seated, Game play duration: x-xv minutes, Great for large groups, Great for minor groups, No cost (uses only regular classroom items like paper, record, or pens), Number of scripture mastery passages taught: Multiple, Number of scripture mastery passages taught: 1, Very petty or no advance preparation required, Zoom-friendly game
Doctrinal Mastery Battleship
From Elisa Z. - How-do-you-do everyone,
I just wanted to share something that went well with my grade today. We played Doctrinal Mastery Battleship. Information technology might exist hard to share because I created it in Adobe Indesign software. Non everyone has that program and you demand to be able to add the hit or miss symbols in live time. Merely I'thou sure you could recreate it in other ways. I've attached the photos of what information technology looked similar. It was really peachy using screen share on zoom.
The board with the blueish x'due south and red o's are the students attempts at 'firing'. The lath that shows the ships is what I had printed out in forepart of me every bit the kids fabricated their guesses. I also had the ability to show them the ships at the end of the game. Only it was hidden while they played. And the concluding board was the rules of the game. We take a running scoreboard for all the games we play. The top three with the nearly points at the end of the semester become a treat.
The role that isn't visible is the chat we had. Anybody took turns taking a 'shot'. Every time there was a 'hitting', we scripture chased one of our scriptures from the Book of Mormon. Then we would read the scripture, identify which category from doctrinal mastery it came from (atonement, Enquire, etc.) and discuss why that scripture practical to that principle. We had bully conversations and it was fun, besides.
(Equally a instructor, I recall it'southward a skilful game because information technology creates an opportunity for students that are non 'speedy' at chasing to gain points likewise. Information technology's kind of luck-of-the-draw on sinking the ships considering you lot take to have information technology be your plow to sink it and they don't really know what size ship they are hitting when they judge. Really good at leveling the field with overly competitive players.)
Wanted to share, in case you are looking for something practiced to get the kids engaged.
Q - Crawly! When you scripture chase, do you merely telephone call out a random doctrinal mastery from the Book of Mormon or it is associated with the particular hit they got?
A - I practise random. I've been focusing on them in groups. So sometimes I have them pre-selected. Your choice.
Q - Is one ship associated with ane DM or is a different DM chosen out when they get a new hit on the ship?
A - Yes, every hit is a different scripture.
More ideas
From Linda S. - We played this using a different idea from this grouping and sunk BOM cities. I made a simple grid on Word and shared information technology. We put in Xs and Os equally they chose the squares. I had the cities on the filigree the students couldn't run into. It was fun!
Q - How to y'all hibernate cities on a grid in word? Or do you lot just put your cities on a printed grid?
A - I just put the cities in myself [simply the students could non run across the cities grid. Simply the instructor could see the grid. Students could keep track of shots on the shared Word document - Jenny]
Some files
These files are not related to the OP, but they are DM battleship files shared in the group from years by:
Dusty'south version
Torie'south version
Dana'due south version
I tweaked Seminary At Six AM'southward Battleship game to make it a team activeness. I used a rolling chalkboard to place between the two teams. This works well for DM lessons or any question/reply type lessons.
Doctrinal Mastery March Madness Bracket
From Jenny Southward - DO YOU WANT TO Assistance YOUR STUDENTS RETAIN DOCTRINAL MASTERY PASSAGES?
If you're looking for ways to help Seminary students retain Doctrinal Mastery passages, you tin use brain science plus a little bit of basketball game to get ameliorate results. Information technology'south March Madness Doctrinal Mastery brackets! It's not fluff -- it'south science! Read on to discover out how it works.
For those of you unfamiliar with March Madness, here's a cursory explanation. You make a bracket that contains all or most of the doctrinal mastery passages for the year. Students are able to choose or are assigned passages to match against each other. Students describe the meaning of their assigned passage(s) and explain why it is of import. Classmates vote on the scripture and the "winner" movement up on the subclass. It is nearly unremarkably used for doctrinal mastery, even so, it can exist used as a teaching technique for other passages every bit well. These scripture brackets always seem to be fun activities that engage students in ways you lot may find surprising.
But the DM bracket is more than just a fluff activeness! It'southward a teaching method that uses encephalon science to help your students remember more of the principles taught in the DM passages. According to the volume Brain Rules past John Medina, the key is that brains remember things that are more elaborate -- things that take personal pregnant. Many studies have shown that students think more when they larn meaning versus memorizing by rote. People who remember about meaning remember two to three times equally much as others who practice non. "At this betoken, yous might be saying to yourself, 'Well, duh!' Isn't it obvious that the more meaning something has, the more memorable it becomes? … The flim-flam … for educators, is to present information so compellingly that the audience provides this meaning on their own, spontaneously engaging in deep and elaborate encoding." (Medina, 136)
For maximum results with the subclass, y'all will want to block out time over a few days. Mayhap you lot have playoff, quarterfinal, semifinal, and concluding matches scheduled over 3-iv days. The reason for spreading this out is, once more, brain science. Spaced repetition is key for remembering. Ideally, you lot'd take some sort of recap, and then begin the adjacent bracket of scriptures.
Another way to maximize results using brain scientific discipline would be to take students do function-plays where they might use this passage in real life and so vote on Most Likely to Utilise. We know that similarities between present and past events assistance us connect memories. If you tin can create a situation in the classroom that may happen in real life, students can more than readily recall the passage, because they've already "lived" it through part-play in your classroom.
I promise you're taking advantage of the March Madness season to really dig in on your doctrinal mastery, especially if you are a teacher who doesn't normally utilize games or other types of activities in your classroom. A DM bracket isn't mere fluff -- it'due south science you can apply to teach the gospel.
More data on Doctrinal Mastery Brackets
Q - To brand sure I'm agreement this right. Assign each student a DM scripture, make bracket. Two at a time they present their scripture "compete against each other" and the grade votes who advances until finally a winner is decided?
By Heidi M: A - exactly right!
Q - How do you exercise the voting? Raise of hands? Anonymously? If they win and present again, do they present the same matter?
In my class nosotros vote between the 2, yes... and the person/ scripture that wins presents that aforementioned scripture again... our rule is they have to nowadays it in an all new fashion the side by side time they're up. It's bang-up for repetition and memorizing the doctrinal mastery scriptures. We vote by raising hands.
Jenny S - [clarification of BoM subclass] Did our subclass today -- and the winner was ................ Ether 12:27!
We only did sixteen SM passages because nosotros got started belatedly due to the supposed snow (which didn't come). But this was a fun activity. I had kids nominate scriptures, but I decided not to make them defend their ain scripture then that it wasn't like "mine lost". Instead we simply read them aloud and discussed. The last 2 brackets went fast, just the showtime took some time. I used the website http://www.betterbracketmaker.com/ [site no longer works] to brand the subclass and mail it on the goggle box [through my laptop]. Worked neat and was lots of fun, PLUS it actually got this kids thinking about what the SM passages were almost and talking important doctrines. Cheers for this smashing thought!
Q - Then was this done all in one grade? I like that you made information technology so "their scripture" didn't lose.
A - Yes, we did information technology all during one class, [it took] nearly 35 minutes. First I had students read each passage aloud. Word. I called for a vote. After the first bracket, we didn't read the scriptures--just used the bookmarks or summarized. Cursory discussion. Vote. Past the final vote I had them vote silently bc they were getting into it. You lot could limit the give-and-take to a few seconds per scripture with a timer if you wanted, only some scriptures were rejected out of hand like "Exist ye therefore perfect" got 0 votes because "it doesn't tell you how to be perfect," and so that was a fast one.
Note: You lot tin can get the book Brain Rules mentioned above at Amazon.
More: Here'due south a description of March Madness Brackets from Never Bored Whispers.
Lots More: Seminary Instructor FB Group Brackets
Print your ain brackets: https://www.printyourbrackets.com/
Game tin can be played while seated, Game play duration: xvi-l minutes, Great for large groups, Great for small groups, No cost (uses only regular classroom items like paper, tape, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Very trivial or no accelerate preparation required, Zoom-friendly game
Ability Bespeak Spinner Review
From Raquel H - There are 18 DM scriptures and 3 bonus questions on a spinning wheel. A question or chore will be read aloud by the instructor based on the scripture reference where the spinner lands on. Kickoff the ppt slide has to exist in full screen [Presentation fashion. Click once to brainstorm the spinning. Click again to stop the spinner. - Jenny]. Actually as long as your clicking any function of the wheel it spins and stops. Doesn't demand to be at the very middle.
For most questions, you can either
Type the reply on the screen or
Unmute and say your name and then we can heed to you
Some questions require you to evidence something on camera.
*Annotation: If this is a friendly competition, the start team to answer gets the point. (Red ink for girls; Blueish for boys) Click Annotate, click 'Format' and modify the colour of your text.
For the objects shown, each team will get ane point each for showing something on camera.
Note to Teachers: Always click on the heart of the bike when yous spin and stop.
Possible questions/ tasks
2 Nephi 2: 22-25 Why did Adam fall?
2 Nephi two: 27 We are free to _
2 Nephi 26: 33 What are we to God?
2 Nephi 28: 30 How does God give knowledge?
2 Nephi 32: 33 Show on camera an case of what we need to 'feast' on.
ii Nephi 32: 8-9 If we pray ever, what volition God practice with our performance?
Mosiah iii: nineteen What/who is an enemy to God? (or What is a natural man?)
Mosiah 4: ix Why should we believe in God?
Alma 7: xi-xiii What two things did Jesus Christ overcome?
Alma 34: 9-10 Show on camera a photo of Christ in the Garden of Gethsemane
Helaman v: 12 Who should be our foundation?
three Nephi 11: 10-11 Show on camera a photograph of your dad. (Jesus Christ suffered the will of the Father..)
3 Nephi 12: 48 What does it hateful to go perfect like Christ?
3 Nephi 18: 15, 20-21 What should nosotros do in the name of Christ?
Ether 12: 6 Invite your mum or dad to say hi on camera- to 'witness' that you are participating. (Witness comes later on the trial of faith)
Ether 12: 27 Show us an object that can brand you stiff. (Jesus Christ can brand weak things strong)
Moroni x: 4-v Who reveals truth?
Bonus Question Case: Who is speaking in Mosiah iii-4?
Bonus Question Example: Who gave the records to King Benjamin?
Triple points Choose an object from your dwelling house and explain how that object links to a doctrinal mastery scripture? (Show object and explain information technology to the class)
(This game requires Microsoft Power Indicate. It is created for use with D&C scriptures, but you tin can edit and add whatever you prefer.)
Download
Game tin exist played while seated, Game play duration: 0-five minutes, Game play duration: 10-15 minutes, Game play duration: 6-10 minutes, Great for small groups, No price (uses but regular classroom items like paper, record, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Very petty or no accelerate preparation required, Zoom-friendly game
Half-a-Heart Doctrinal Mastery Game
Doctrinal Mastery game by Megan Grand.
You'll need 1/2 center for each student in your class. You need to play with even numbers, so if you have an odd number of kids, the teacher must play.
Make the heart puzzles ahead of fourth dimension with the reference on ane/ii of the centre and the key-words on the other side.
Prepare enough chairs for all of the kids in your class to sit down on.
Now put two of those chairs away.
Identify all of the heart halves with references on the floor on 1 end of the room.
Place all of the heart halves with keywords on the other end of the room.
Gather the kids in the middle of the room. When you say go they run to either end of the room and catch a heart half. Then they take to find their partner and sit down next to them. The two that are terminal to sit down are out.
For each additional circular, take out two more than chairs and make sure you take just enough heart halves for each person on that round.
Winners got some Valentine candy. In hindsight, I would not have made the puzzle pieces so obvious. I wanted them to be shouting "Who has 1st Nephi iii:7?" instead of "Who has two rectangles?"
Game play duration: 0-v minutes, Game play duration: 6-ten minutes, Game uses concrete activity, Great for large groups, Great for small groups, No cost (uses only regular classroom items like paper, record, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Played with food
Doctrinal Mastery Scavenger Hunt
MEGAN M · TUESDAY, MARCH 24, 2020·
If you're playing this in the seminary grade y'all'll need to prep the students the day earlier past telling them to bring their backpacks, purses, wallets, etc. into the classroom. Put a note on your door to remind them to bring the items in from their cars. In the center of the room, make a masking tape square 2'x2'ish. The students will sit effectually the square.
The scavenger list is provided below. Edit it to include the items the kids in your grade are near likely to have or to include items you tin casually place around your room.
The game begins with you giving a primal phrase, keywords, or application. The first team to locate the scripture in their scriptures (all must practice so) gets a point.
You then ask the winning team to requite y'all a number from i-55. All teams then race to see who tin place that item in the square commencement. That team gets a point.
I limit the utilize of items in my business firm to items in the room in manifestly sight. Also, one time an particular is in the foursquare, it is out of play for the rest of the game. So…if a shoe is placed in the square because it has a shoelace in information technology the whole shoe stays in the square until the game is over. Items should be "placed" in the square non thrown.
Zoom rules: Rather than playing every bit teams, nosotros played every bit individuals (siblings using the same computer could play every bit a team.) Once I read the key phrase, the students turned to the scripture. They used the conversation bar to write the scriptural reference. The beginning person to write it correctly (volume, chapter, verse) got ii points. Everyone who could find information technology in 30 seconds got 1 point. The winner of that round picked a number between 1-55. I called out a scavenger item. The first person to hold it upward in front of the photographic camera where I could run across it earned some other point. Kids with the messiest rooms typically did the best on this. I let the kids continue their own scores.
Scavenger Items
1) Shoelace
2) Earbuds
three) Wallet
4) Ruby-red Pencil
5) Pen
half-dozen) Hymn book
vii) Book Mark
8) Safe Pin
ix) Bobby pin or barrette
10) Cell phone
eleven) Safe band
12) Central
xiii) Credit card
fourteen) Sock
fifteen) Rummage
16) Castor
17) School movie (not ID)
18) Lookout
xix) Pocket lint
20) Left shoe
21) Stick of unchewed gum
22) Nail clippers
23) #two Pencil
24) Library bill of fare
25) Driver's License
26) Candy
27) Penny
28) Quarter
29) $ane.00 bill
xxx) Ruler
31) Comb with missing tooth
32) Spotter
33) Earring
34) Band
35) Necklace
36) Belt
37) Eraser
38) Kleenex or handkerchief
39) Keychain
40) Sticker
41) Mirror
42) Lip balm
43) Hand lotion
44) Index carte
45) Estimator
46) Breath Mint
47) Sunglasses
48) Nail file
49) Paper clip
50) Jacket/Coat
51) Anything with Velcro
52) Cough Drib
53) Any kind of brand upward
54) Scrunchy or hair rubberband
55) Right Shoe
Collaborative file located here.
Game play duration: 0-5 minutes, Game play duration: 10-15 minutes, Game play duration: 6-x minutes, Game uses concrete activity, Great for large groups, Great for small groups, No cost (uses only regular classroom items similar newspaper, tape, or pens), Number of scripture mastery passages taught: All, Number of scripture mastery passages taught: Multiple, Very little or no advance grooming required, Zoom-friendly game
What is Doctrinal Mastery?
I of the goals of the LDS Seminary programme is to build a foundation upon Jesus Christ. One of the ways teachers attain this is through Doctrinal Mastery.
Doctrinal Mastery focuses on two outcomes:
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Learning and applying divine principles for acquiring spiritual knowledge
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Mastering the doctrine of the gospel of Jesus Christ and the scripture passages in which that doctrine is taught
The doctrinal mastery games in this website are tried and true games that can help students engage with the selected passages in a fun and engaging mode. Y'all'll find the famous Scripture Man games, plus many more that you can adapt to play online with your Zoom form. Choose from the options above to select games that will assistance yous atomic number 82 students to build a foundation on Jesus Christ in a fun, exciting new way.
Find a Doctrinal Mastery Game
Source: https://noboringlessons.com/doctrinal-mastery-games/
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